Process
Originally modelled in Maya for a 3D animation course at SFU, I further refined it in Blender once class was over for fun! This model took quite a while to create but I'm happy with how it turned out.
After roughly modelling my face from reference photos, I refined it before texture painting using photos of my face with additional procedural texturing to add tiny bumps. Part of what made this difficult was that I was painting three 2D photos into a 3D model and tried my best to blend areas that overlapped.
If I ever go back to this, I would want to redo the texture painting using a larger number of photos in higher resolution for better realism and add cables coming out the bottom to look like a robot's head!