Process
Originally modelled in Maya for a 3D animation course I took at SFU, I further refined it in Blender once class was over for fun! This model took quite a while to create but I'm happy with how it turned out.
After roughly modelling my face from reference photos, I refined it before texture painting using photos of my face with additional procedural texturing to add tiny bumps. If you look a bit more closely you can tell the material painting could be improved. Part of what made this difficult was that I was painting three 2D photos into a 3D model and tried my best to blend areas that overlapped.
If I ever go back to this, I would love to add cables coming out the bottom to look like a robot's head!
Process Photos
![3D Model of my face, early process](img/3d/myFace6-vp-1000w.webp)
![3D Model of my face, early process](img/3d/myFace8-1000w.webp)
![3D Model of my face, early process](img/3d/myFace14-1000w.webp)
Final Model
![3D Model of my face, medium-closeup](img/3d/myFace24-1000w.webp)
![3D Model of my face, viewport render](img/3d/myFace24-vp2-1000w.webp)
![3D Model of my face, closeup](img/3d/myFace24-close-1000w.webp)
![3D Model of my face, medium-closeup](img/3d/myFace24-front1-1000w.webp)
![3D Model of my face, close-up wearing sunglasses](img/3d/myFace24-blkglass-1000w.webp)
![3D Model of glasses on a reflective black table](img/3d/myFace24-glasses-1000w.webp)