Process
Originally, I modelled a basic person to showcase them in different concept scenarios for a speculative design course where we imagined different potential futures.
But much later, I was interested in recreating how clay or Play-Doh looked in a 3D render. After looking up tutorials on creating the texture, I further modified it for realism.
There are a few modifiers placed on each piece in order to randomly morph the surface into more realistic and organic models. From there, a fingerprint texture is connected to each piece, with the texture also connected to the normals, to adjust the height of the surface accordingly. The lighting is taken from a studio lighting setup to mimic a place where someone may be working on clay.
If I had to improve this, I would try to separate more pieces and make it look more rough, with some pieces falling off or areas where it's clear that clay was mushed together.
Process Photos



Final Model





